CS:SOURCE
CS:SOURCE

CSS CFG 1

//---->Netsettings<----

rate "25000"
cl_allowdownload "1"
cl_idealpitchscale "0.8"
cl_allowupload "1"
cl_timeout "30"
cl_cmdbackup "2"
cl_updaterate "101"
cl_cmdrate "95"
cl_resend "6"

hud_fastswitch "1"

//---->Crosshair<----
crosshair "1"
cl_crosshairusealpha "400"
cl_crosshaircolor "4"
cl_crosshairscale "1520"
cl_dynamiccrosshair "0"
cl_crosshaircolor "1"

//---->Video Sound Gameplay<----
//---->cl_<----

cl_phys_props_enable "0"
cl_phys_props_max "10000"
cl_ragdoll_physics_enable "0"
cl_show_splashes "1"
cl_smooth "0"
cl_c4dynamiclight "1"
cl_ejectbrass "0"
cl_low_violence "1"
cl_ragdoll_collide "0"
cl_show_bloodspray "1"
cl_righthand "1"
cl_autowepswitch "0"
cl_autohelp "0"
cl_radartype "1"
cl_radaralpha "200"
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_smooth "0"
cl_smoothtime "0.0"
cl_interp "0.01"
cl_interp_npcs "0.00"
cl_interp_all "1"
cl_predict "1"
cl_lagcompensation "1"
cl_lagcomp_errorcheck "1"
cl_interpolate "1"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "2"


//---->fog<----

fog_color "-1"
fog_colorskybox "-1"
fog_enable "0"
fog_enable_water_fog "0"
fog_enableskybox "0"
fog_end "0"
fog_endskybox "-1"
fog_start "-1"
fog_startskybox "-1"

//---->mat_<----

mat_bloom "0"
mat_bumpmap "1"
mat_clipz "0"
mat_fastnobump "1"
mat_antialias "0"
mat_compressedtextures "0"
mat_forceaniso "0"
mat_fullbright "0"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_mipmaptextures "1"
mat_specular "0"
mat_trilinear "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_vsync "0"
mat_loadtextures "1"
mat_parallaxmap "0"
mat_fastnobump "1"
mat_bloom "0"
mat_reducefillrate "1"
mat_dxlevel "80"
mat_fastspecular 1


//---->mp_<----

mp_decals "50"

//---->r_<----

r_avglight "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_drawmodeldecals "1"
r_decal_cullsize "2"
r_decals "50"
r_renderoverlayfragment "1"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_lod "5"
r_propsmaxdist "500"
r_rainradius "0"
r_rainsimulate "0"
r_rainsplashpercentage "0"
r_rootlod "5"
r_shadows "1"
r_teeth "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_worldlights "1"
r_dynamic "1"
r_rootlod "2"
r_modellodscale "0"
r_teeth "0"
r_drawropes "0"

//---->dsp<----

dsp_spatial "40.000000"
dsp_speaker "50.000000"
dsp_water "14.0000"

//---->rope_<----

rope_smooth "0"
rope_wind_dist "0"
rope_averagelight "0"
rope_smooth "0"
rope_subdiv "0"
rope_wind_dist "0"


//---->other_<----

muzzleflash_light "1"
fps_max "101"
volume "0.8"

 

----------------------------------------------------------------------------------------------------------------------------------

CFG 2

// ## Network Settings ##
cl_downloadfilter "nosounds" // Filter Downloads
cl_allowdownload "0" // Allow Downloading when playing
cl_allowupload "0" // Allow Uploading when playing
cl_cmdrate "100" // CMDRate
cl_cmdbackup "2" // CMDBackup
cl_lagcompensation "1" // Lagcompensation
cl_lagcomp_errorcheck "1" // Lagcompensation Errorcheck
cl_resend "1.5" // Resend
cl_updaterate "100" // Update Rate
cl_timeout "25" // Time out delay
cl_interp "0.01" // Interpolate
cl_interpolate "1" // Interpolate
cl_interp_all "0"
rate "25000" // Connection rate

// ## Graphics Settings ##
gl_clear "0"
cl_lagcompensation "1"
cl_allowdownload "1"
cl_drawmonitors "0"
cl_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_antialias "0"
mat_disable_bloom "1"
mat_bumpmap "0"
mat_clipz "1"
mat_diffuse "1"
mat_mipmaptextures "1"
mat_compressedtextures "1"
mat_bloomscale "0"
mat_fastnobump "1"
mat_filtertextures "1"
mat_filterlightmaps "1"
mat_monitorgamma "1.6"
mat_hdr_enabled "0"
mat_specular "0"
mat_parallaxmap "0"
mat_picmip "0"
mat_trilinear "0"
mat_forceaniso "0"
mat_softwareskin "0"
mat_softwarelighting "0"
mat_reducefillrate "1"
mat_forcehardwaresync "0"
mat_vsync "0"
mp_decals "0"
r_decal_cullsize "0"
r_propsmaxdist "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_drawdetailprops "0"
r_DrawWater "0"
r_drawparticles "0"
r_drawropes "0"
r_drawskybox "0"
r_drawmodeldecals "0"
r_avglightmap "0"
r_renderoverlayfragment "0"
r_radiosity "4"
r_occlusion "0"
r_shadowmaxrendered "1"
r_shadowrendertotexture "1"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
fog_enable "0"
fog_enableskybox "0"
cl_ejectbrass "0"
rope_averagelight "0"
rope_smooth "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_shake "0"
rope_drawlines "0"
rope_collide "0"
sv_forcepreload "1"
cl_wpn_sway_scale "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_physics_enable "0" //enable/disable ragdoll physics
cl_ragdoll_collide "0"
fog_enable_water_fog "1"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_rainalpha "0"
r_rainalphapow "0"
r_raindensity "0"
r_rainradius "0"
r_rainsimulate "0"
r_rainsplashpercentage "0"
r_ropetranslucent "0"
r_rainlength "0"
r_RainProfile "0"
r_RainSideVel "0"
r_rainspeed "0"
r_rainwidth "0"
volume "1"
sv_voiceenable "1"
voice_enable "1"
voice_scale "1"
voice_modenable "1"
snd_flushasync
soundscape_flush
r_rootlod "7"
r_lod "-5"
cl_minmodels "1"
cl_min_ct "2"
cl_min_t "3"
r_modellodscale "0.1"
showhitlocation "1"
r_drawbatchdecals "0"
r_dynamic "0"
r_avglight "0"
r_lightaverage "0"
r_lightinterp "0"
r_3dnow "1"
r_mmx "1"
r_sse "1"
r_sse2 "1"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
func_break_max_pieces "0"
jpeg_quality "100"
weapon_showproficiency "1"

// ## Remaining Settings ##
con_enable 1

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